I put trades on the market for guild-only at 1 to 1. Major traders will therefore usually ignore Forge Point listings with less than triple digit quantities.I don't understand this 'unfair trades' stuff. ![]() There is no transaction fee for trades internal to a guild, but trades with your friends and neighbors cost the buyer one Forge Point per trade. The only double jump Age trading ratio is thereforeĦ:3 is 6*$2400 = 3*$4800 for Colonial:Modern (6:3 simplifies to 2:1) Goods of the same age have the same cost, and therefore tradeīetween adjacent Ages the trading ratios are thereforeĢ:1 is 2*$800 = 1*$1600 for HMA:LMA (and all previous age pairs)ģ:2 is 3*$1600 = 2*$2400 for LMA:ColonialĤ:3 is 4*$2400 = 3*$3200 for Colonial:Industrialĥ:4 is 5*$3200 = 4*$4000 for Industrial : ProgressiveĦ:5 is 6*$4000 = 5*$4800 for Progressive:Modern * $4800 ($2400 direct + $2400 consumed) for the Modern Age goods. * $2400 for the Colonial Age goods, which are CONSUMED The numbers we need, to understand the mathematical foundation for Like Value trades for Like Value, are at We also have a similar FoE Trade Ratios.gsheet, it's a browser based spreadsheet with some mild inventory tracking capabilities, that's available at the Google Group for the LOD-Conservatory There's a handy equitable trade calculator at The direct cost of production covers it all. ![]() If the one-time costs for the buildings didn't follow a similar pattern, then there might be a reason to depreciate those initial costs, but they do, so there isn't. Once you get to the Colonial Age, the relative costs of production start to decline.
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